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Original RPG header composition — 2026-10-06
Goal ACTIVE. This is a scoped presentation repair, not product completion. Game Master's design remains exclusive; no reference tree, visual styling, artwork, source or animation was copied. Inventory remains outside the goal. All reference repositories are read-only.
Change and authoring workflow
The previous independently authored WBP_EmberRPGHUD filled two .36-height header docks with surfaces even when their content used only a few lines. The saved Blueprint now uses normal PartyHeaderFit / QuestHeaderFit Overlays, with each existing surface horizontally Fill and vertically Top. Padding14; the original Canvas anchors/offsets, clipped Scroll Box, columns, entries and all public model/action/navigation graphs remain. Long content retains the existing bounded scroll. This uses public UMG composition; no new runtime core or gameplay class.
Editor-only RefineRPGHeaderFit validates both original parent chains before reparenting, and recognizes its own wrappers on later calls. RefineRPGPassiveReadouts recognizes those wrappers; the full authoring pipeline runs the new refinement after existing upgrades. This pipeline order was updated, but a full repeated pipeline/idempotence run was not performed for this checkpoint. Developers customize the saved Designer hierarchy directly and do not need the authoring module at runtime. Raw previous asset: AssetSnapshots/Before-RPGHeaderFit/WBP_EmberRPGHUD.uasset.
Build, save and Blueprint compilation
Installed UE5.6.1 CL44394996, Win64. Build-Example-UE56-RPGHeaderFit.log: ForgeExamplesEditor Development succeeds8.13s. Create-RPGHeaderFit-UE56.log: guarded own-project Python commandlet saves the header asset,0errors/0warnings. Compile-RPGHeaderFit-AllBlueprints-UE56.log:27 distinct owned Blueprint paths,0errors/0warnings/0failedloads. No new failed build or runtime run in this checkpoint. Core source/assets are unchanged from the independently tested ProgressAnimation revision; newer sample copies predate this layout.
Reproduce from the workspace in PowerShell:
powershell
& 'C:/Program Files/Epic Games/UE_5.6/Engine/Build/BatchFiles/Build.bat' ForgeExamplesEditor Win64 Development '-Project=C:/Users/ufukk/Documents/ChatGPT/UE_Projects/Examples/ForgeExamples/ForgeExamples.uproject' -WaitMutex -NoHotReloadFromIDE
& 'C:/Program Files/Epic Games/UE_5.6/Engine/Binaries/Win64/UnrealEditor-Cmd.exe' 'C:/Users/ufukk/Documents/ChatGPT/UE_Projects/Examples/ForgeExamples/ForgeExamples.uproject' -run=pythonscript '-script=C:/Users/ufukk/Documents/ChatGPT/UE_Projects/Tools/refine_rpg_headers.py' -unattended -NullRHI -nosplash -ddc=InstalledNoZenLocalFallback
& 'C:/Program Files/Epic Games/UE_5.6/Engine/Binaries/Win64/UnrealEditor-Cmd.exe' 'C:/Users/ufukk/Documents/ChatGPT/UE_Projects/Examples/ForgeExamples/ForgeExamples.uproject' -run=CompileAllBlueprints '-AllowListFile=Saved/BlueprintChecks/CustomizationAllowList.txt' -unattended -NullRHI -nosplash -ddc=InstalledNoZenLocalFallbackActual source and exact package interaction
All runtime processes exit0. Win64 DX11 RenderOffscreen, actual measured1280×720/default preferences and800×600/150%UI/text. Twelve complete flows plus one narrower tooltip regression pass their current verifiers:
| Logs prefix in Logs | Runs | Scope |
|---|---|---|
| RPGHeaderFit-Source | 2 | Saved Begin/Ward/Pause/Resume, full initial header geometry, world entry/theme/rebind/range/clear/destroy/return |
| RPGHeaderFit-Cooked | 2 | Same checks on the exact fresh inner archived executable |
| RPGHeaderFit-FlowSource | 4 | RTS/RPG main/settings rollback/async loading/cancel/fail/retry/HUD/pause/return, saved labels/dialogs/fallback/live refresh, synthetic arrows/Back/restored focus |
| RPGHeaderFit-FlowCooked | 4 | Same checks on the exact fresh archive |
| RPGHeaderFit-TooltipCooked-Enlarged-UE56 | 1 | Existing Approach reason/party/objective bounds, focus tooltip content/viewport/modal cleanup; programmatic setup, not full quest interaction |
World checks measure all visible initial ReadoutTitle/ReadoutDetail/ProductionProgress desired and allocated geometry against their surface and owning viewport. Normal surfaces must also release at least25% of the old available region. Recorded root-layout heights: normal party113/quest91 within235.2; enlarged party130.6/quest137.4 within148.8. Both source and cooked initial/ward/enlarged captures were visually inspected and copied to Visual/RPGHeaderFit-*. The tint, original sigils, Ward notification and tooltip continue rendering. Header initial bounds and Ward integration are covered; long/later quest-state bounds are not comprehensively tested by this fixture.
Synthetic Slate key events operate the saved buttons. Source/focus/theme/range/lifetime/preferences setup uses programmatic API calls. These are real engine interactions and rendering, not physical-device tests. Offscreen execution did not take native desktop focus. No physical mouse/controller/touch/disconnection/audio claim follows. Source's existing remap profile showed G while the fresh archive default showed E; this checkpoint did not alter or certify remapping.
powershell
& Tools/run_world_reviews.ps1 -Prefix RPGHeaderFit-Source
& Tools/run_loading_reviews.ps1 -Prefix RPGHeaderFit-FlowSource
& Tools/run_world_reviews.ps1 -Prefix RPGHeaderFit-Cooked -PackagedExecutable 'C:/Users/ufukk/Documents/ChatGPT/UE_Projects/Evidence/Packages/RPGHeaderFitSlice/Windows/ForgeExamples/Binaries/Win64/ForgeExamples.exe'
& Tools/run_loading_reviews.ps1 -Prefix RPGHeaderFit-FlowCooked -PackagedExecutable 'C:/Users/ufukk/Documents/ChatGPT/UE_Projects/Evidence/Packages/RPGHeaderFitSlice/Windows/ForgeExamples/Binaries/Win64/ForgeExamples.exe'Use fresh prefixes when repeating; runners preserve existing evidence. The tooltip process uses the same inner executable and ForgePilgrimage map, -RenderOffscreen -dx11 -ForceRes -ResX=800 -ResY=600 -Windowed -unattended -nosplash -IFVerifyRPGLayout -IFVerifyRPGTooltips -IFVerifyRPGLayoutScreenshot, a unique absolute log, and verifier python Tools/verify_tooltip_review.py --log <log> --width 800 --height 600 --rpg.
Fresh archive and boundaries
Packages/RPGHeaderFitSlice, both maps, Win64 Development. Package-RPGHeaderFitSlice-UE56.log: BuildCookRun20.17s, cook7.88s;478 cooked/7platform-skipped/485total,478 IoStore packages,0cookerrors/0warnings. Exact AutomationToolLog.txt and FinalCopyWin64_UFSFiles.txt preserved in this archive. BuildCookRun arguments: canonical project, -noP4 -platform=Win64 -clientconfig=Development -build -cook -stage -pak -archive, fresh workspace archive path, -map=/Game/Maps/ForgeOutpost+/Game/Maps/ForgePilgrimage -ubtargs=-NoHotReloadFromIDE -ddc=InstalledNoZenLocalFallback -utf8output.
RPGHeaderFit-Boundary.json passes137 candidate source files/45own packages/2647exact staging targets against5546reference hashes. The complete137-file candidate_source_manifest in RPGHeaderFit-DistributionManifest.json is explicitly rehashed after packaging. Only four candidate files changed from MenuBinding: own RPG HUD, editor author cpp/header and world QA fixture. No core change. RPGHeaderFit-ReferencePreservation.json verifies reference HEAD/status/existing changed files/all5546UI package hashes unchanged. No commit or publication. These boundary checks detect exact copies and dependency/root mistakes; they do not certify visual originality or licensing.
RPGHeaderFit-VerificationSummary.json collects13 current runtime results,27compile paths, six inspected captures, source receipt preservation and a negative control: the old green MenuBinding-WorldCooked-Normal log is rejected for missing both current header assertions. Existing old evidence keeps its original revision scope.
Remaining work
Normal empty header area is reduced. The lower action cards and contextual dock still cover substantial scene area, enlarged passive context scrolls, and tooltip overlap merits further polish. Primitive scene/art and choreography remain development work. Further original presentation, arbitrary long/later-state/localized text, minimum targets/accessibility/safe areas/aspects, physical input/audio/remaps, true world-pause timelines, additional custom entries, current newer-engine full samples, optional Mass integration and realistic performance remain active gates. All runs ended and preference previews were canceled. No release-readiness claim.