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Visual catalog — every current interface and widget ​

Historical baseline catalog. Current UE5.8.3 Emberfall/Ironfront captures are in the product gallery. This older gallery remains for review and does not certify the current rebuild.

127 real Unreal captures: running menus and HUDs, complete widgets, Blueprint Designer views and graph wiring. Open any image at full size to inspect it.

Current implementation · 18 October 2026 · UE5.6.1, with the optional widget previews in UE5.8.3.

RPG interface running in Unreal

Open RPG interface at full size

Read the image labels: live PIE windows show running examples; isolated UMG previews render the saved/native widget with explicit sample data; Designer and graph images show Unreal’s actual asset editor. Roots and routing containers are shown through a composed interface because they own no independent visual body.

Code and Blueprint scheme · Blueprint authoring guide

Running RTS example ​

Actual main menu with expedition and world-travel controls.

Open full-size image — Actual main menu with expedition and world-travel controls.

Settings ​

Actual UI/audio/text settings, locale and motion options.

Open full-size image — Actual UI/audio/text settings, locale and motion options.

Controls ​

Keyboard/controller remapping, Apply/Cancel/Defaults.

Open full-size image — Keyboard/controller remapping, Apply/Cancel/Defaults.

HUD ​

Actual selection, command, resource and production HUD.

Open full-size image — Actual selection, command, resource and production HUD.

MultiSelection ​

Multi-selection summary and contextual commands.

Open full-size image — Multi-selection summary and contextual commands.

Production ​

Training queue and resource feedback after a real order.

Open full-size image — Training queue and resource feedback after a real order.

Pause ​

Pause menu over the game scene.

Open full-size image — Pause menu over the game scene.

Journal ​

Journal collection, theme choices, survey and card navigation.

Open full-size image — Journal collection, theme choices, survey and card navigation.

Survey ​

Developer-created Blueprint screen and entry using a Blueprint data source.

Open full-size image — Developer-created Blueprint screen and entry using a Blueprint data source.

Cards ​

Virtualized field-card grid with selection detail.

Open full-size image — Virtualized field-card grid with selection detail.

Confirmation ​

Modal confirmation layered above a custom Blueprint screen.

Open full-size image — Modal confirmation layered above a custom Blueprint screen.

Journal Ember ​

Same journal with the alternate theme; no duplicated screen tree.

Open full-size image — Same journal with the alternate theme; no duplicated screen tree.

Running RPG example ​

Actual RPG menu over Emberwatch; shares menu widgets with a distinct theme and data source.

Open full-size image — Actual RPG menu over Emberwatch; shares menu widgets with a distinct theme and data source.

HUD ​

Party status, quest, contextual interaction and three action entries.

Open full-size image — Party status, quest, contextual interaction and three action entries.

KeeperDialog ​

Actual keeper interaction confirmation, before accepting the quest.

Open full-size image — Actual keeper interaction confirmation, before accepting the quest.

QuestAccepted ​

Quest accepted; Approach becomes available.

Open full-size image — Quest accepted; Approach becomes available.

Hearth ​

Party at the hearth, with contextual status and actions.

Open full-size image — Party at the hearth, with contextual status and actions.

Kindle Cooldown ​

Actual icon and center-origin tint during the Kindle cooldown.

Open full-size image — Actual icon and center-origin tint during the Kindle cooldown.

Ward Cooldown ​

Party restoration, notification and running Ward cooldown.

Open full-size image — Party restoration, notification and running Ward cooldown.

Ward MidCooldown ​

Same cooldown at a later fraction; no replacement progress effect.

Open full-size image — Same cooldown at a later fraction; no replacement progress effect.

Pause ​

Shared pause flow retaining RPG context.

Open full-size image — Shared pause flow retaining RPG context.

ReturnDialog ​

Actual return-to-menu confirmation.

Open full-size image — Actual return-to-menu confirmation.

Optional example interface ​

These are the original optional Watchpost widgets. A documentation-only IFDataSource supplies the visible values; its commands do not implement entity/gameplay actions. The background is the owned UIForge outpost scene, not a claim that the original MassForge example world was executed.

Optional Watchpost interface in UE5.8 with explicit preview data

Open full-size image

Every Widget Blueprint ​

Each entry has a rendered interface/complete-widget image and its actual Designer editor. Isolated entry data is deliberately visible in the captions. The folder/code document lists the complete Designer hierarchy and every saved graph node.

WBP_AshenControls ​

/Game/UI/Blueprint/WBP_AshenControls.WBP_AshenControls → IFScreen · screen.

WBP_AshenControls — screen

Open full-size image — Live composed interface.

WBP_AshenControls in Unreal Designer

Open full-size image — Actual asset editor; design-time values can differ from runtime bindings.

WBP_AshenMainMenu ​

/Game/UI/Blueprint/WBP_AshenMainMenu.WBP_AshenMainMenu → IFScreen · screen.

WBP_AshenMainMenu — screen

Open full-size image — Live composed interface.

WBP_AshenMainMenu in Unreal Designer

Open full-size image — Actual asset editor; design-time values can differ from runtime bindings.

WBP_AshenPause ​

/Game/UI/Blueprint/WBP_AshenPause.WBP_AshenPause → IFScreen · screen.

WBP_AshenPause — screen

Open full-size image — Live composed interface.

WBP_AshenPause in Unreal Designer

Open full-size image — Actual asset editor; design-time values can differ from runtime bindings.

WBP_AshenRTSHUD ​

/Game/UI/Blueprint/WBP_AshenRTSHUD.WBP_AshenRTSHUD → IFScreen · screen.

WBP_AshenRTSHUD — screen

Open full-size image — Live composed interface.

WBP_AshenRTSHUD in Unreal Designer

Open full-size image — Actual asset editor; design-time values can differ from runtime bindings.

WBP_AshenSettings ​

/Game/UI/Blueprint/WBP_AshenSettings.WBP_AshenSettings → IFScreen · screen.

WBP_AshenSettings — screen

Open full-size image — Live composed interface.

WBP_AshenSettings in Unreal Designer

Open full-size image — Actual asset editor; design-time values can differ from runtime bindings.

WBP_EmberAction ​

/Game/UI/Blueprint/WBP_EmberAction.WBP_EmberAction → IFEntryWidget · entry.

WBP_EmberAction — entry

Open full-size image — Isolated saved widget; entries use explicit sample presentation data. Layout previews do not replace the live-window images above.

WBP_EmberAction in Unreal Designer

Open full-size image — Actual asset editor; design-time values can differ from runtime bindings.

WBP_EmberActionButton ​

/Game/UI/Blueprint/WBP_EmberActionButton.WBP_EmberActionButton → IFButton · button.

WBP_EmberActionButton — button

Open full-size image — Isolated saved widget; entries use explicit sample presentation data. Layout previews do not replace the live-window images above.

WBP_EmberActionButton in Unreal Designer

Open full-size image — Actual asset editor; design-time values can differ from runtime bindings.

WBP_EmberRPGHUD ​

/Game/UI/Blueprint/WBP_EmberRPGHUD.WBP_EmberRPGHUD → IFScreen · screen.

WBP_EmberRPGHUD — screen

Open full-size image — Live composed interface.

WBP_EmberRPGHUD in Unreal Designer

Open full-size image — Actual asset editor; design-time values can differ from runtime bindings.

WBP_EmberRoot ​

/Game/UI/Blueprint/WBP_EmberRoot.WBP_EmberRoot → IFRootLayout · root. RPG root composition. A root is a layer container, not a separate menu.

WBP_EmberRoot — root

Open full-size image — Live composed interface.

WBP_EmberRoot in Unreal Designer

Open full-size image — Actual asset editor; design-time values can differ from runtime bindings.

WBP_FieldCard ​

/Game/UI/Blueprint/WBP_FieldCard.WBP_FieldCard → IFEntryWidget · entry.

WBP_FieldCard — entry

Open full-size image — Isolated saved widget; entries use explicit sample presentation data. Layout previews do not replace the live-window images above.

WBP_FieldCard in Unreal Designer

Open full-size image — Actual asset editor; design-time values can differ from runtime bindings.

WBP_FieldCards ​

/Game/UI/Blueprint/WBP_FieldCards.WBP_FieldCards → IFScreen · screen.

WBP_FieldCards — screen

Open full-size image — Live composed interface.

WBP_FieldCards in Unreal Designer

Open full-size image — Actual asset editor; design-time values can differ from runtime bindings.

WBP_FieldJournal ​

/Game/UI/Blueprint/WBP_FieldJournal.WBP_FieldJournal → IFScreen · screen.

WBP_FieldJournal — screen

Open full-size image — Live composed interface.

WBP_FieldJournal in Unreal Designer

Open full-size image — Actual asset editor; design-time values can differ from runtime bindings.

WBP_ForgeActionButton ​

/Game/UI/Blueprint/WBP_ForgeActionButton.WBP_ForgeActionButton → IFButton · button.

WBP_ForgeActionButton — button

Open full-size image — Isolated saved widget; entries use explicit sample presentation data. Layout previews do not replace the live-window images above.

WBP_ForgeActionButton in Unreal Designer

Open full-size image — Actual asset editor; design-time values can differ from runtime bindings.

WBP_ForgeAppliedPrompt ​

/Game/UI/Blueprint/WBP_ForgeAppliedPrompt.WBP_ForgeAppliedPrompt → IFActionPrompt · widget.

WBP_ForgeAppliedPrompt — widget

Open full-size image — Isolated saved widget; entries use explicit sample presentation data. Layout previews do not replace the live-window images above.

WBP_ForgeAppliedPrompt in Unreal Designer

Open full-size image — Actual asset editor; design-time values can differ from runtime bindings.

WBP_ForgeConfirmation ​

/Game/UI/Blueprint/WBP_ForgeConfirmation.WBP_ForgeConfirmation → IFDialog · widget.

WBP_ForgeConfirmation — widget

Open full-size image — Live composed interface.

WBP_ForgeConfirmation in Unreal Designer

Open full-size image — Actual asset editor; design-time values can differ from runtime bindings.

WBP_ForgeContextHint ​

/Game/UI/Blueprint/WBP_ForgeContextHint.WBP_ForgeContextHint → IFEntryWidget · entry.

WBP_ForgeContextHint — entry

Open full-size image — Isolated saved widget; entries use explicit sample presentation data. Layout previews do not replace the live-window images above.

WBP_ForgeContextHint in Unreal Designer

Open full-size image — Actual asset editor; design-time values can differ from runtime bindings.

WBP_ForgeFlowRoot ​

/Game/UI/Blueprint/WBP_ForgeFlowRoot.WBP_ForgeFlowRoot → IFRootLayout · root. Developer-created Designer root registering HUD/Menu/Modal and notification layers.

WBP_ForgeFlowRoot — root

Open full-size image — Live composed interface.

WBP_ForgeFlowRoot in Unreal Designer

Open full-size image — Actual asset editor; design-time values can differ from runtime bindings.

WBP_ForgeLoading ​

/Game/UI/Blueprint/WBP_ForgeLoading.WBP_ForgeLoading → IFLoadingScreen · widget.

WBP_ForgeLoading — widget

Open full-size image — Isolated saved widget; entries use explicit sample presentation data. Layout previews do not replace the live-window images above.

WBP_ForgeLoading in Unreal Designer

Open full-size image — Actual asset editor; design-time values can differ from runtime bindings.

WBP_ForgeNotification ​

/Game/UI/Blueprint/WBP_ForgeNotification.WBP_ForgeNotification → IFEntryWidget · entry.

WBP_ForgeNotification — entry

Open full-size image — Isolated saved widget; entries use explicit sample presentation data. Layout previews do not replace the live-window images above.

WBP_ForgeNotification in Unreal Designer

Open full-size image — Actual asset editor; design-time values can differ from runtime bindings.

WBP_ForgeRoot ​

/Game/UI/Blueprint/WBP_ForgeRoot.WBP_ForgeRoot → IFRootLayout · root. Native root defaults with a Blueprint-configured theme/entry class.

WBP_ForgeRoot — root

Open full-size image — Live composed interface.

WBP_ForgeRoot in Unreal Designer

Open full-size image — Actual asset editor; design-time values can differ from runtime bindings.

WBP_ForgeTooltip ​

/Game/UI/Blueprint/WBP_ForgeTooltip.WBP_ForgeTooltip → IFEntryWidget · entry.

WBP_ForgeTooltip — entry

Open full-size image — Isolated saved widget; entries use explicit sample presentation data. Layout previews do not replace the live-window images above.

WBP_ForgeTooltip in Unreal Designer

Open full-size image — Actual asset editor; design-time values can differ from runtime bindings.

WBP_ForgeWorldStatus ​

/Game/UI/Blueprint/WBP_ForgeWorldStatus.WBP_ForgeWorldStatus → IFEntryWidget · entry.

WBP_ForgeWorldStatus — entry

Open full-size image — Isolated saved widget; entries use explicit sample presentation data. Layout previews do not replace the live-window images above.

WBP_ForgeWorldStatus in Unreal Designer

Open full-size image — Actual asset editor; design-time values can differ from runtime bindings.

WBP_HUDReadout ​

/Game/UI/Blueprint/WBP_HUDReadout.WBP_HUDReadout → IFEntryWidget · entry.

WBP_HUDReadout — entry

Open full-size image — Isolated saved widget; entries use explicit sample presentation data. Layout previews do not replace the live-window images above.

WBP_HUDReadout in Unreal Designer

Open full-size image — Actual asset editor; design-time values can differ from runtime bindings.

WBP_JournalEntry ​

/Game/UI/Blueprint/WBP_JournalEntry.WBP_JournalEntry → IFEntryWidget · entry.

WBP_JournalEntry — entry

Open full-size image — Isolated saved widget; entries use explicit sample presentation data. Layout previews do not replace the live-window images above.

WBP_JournalEntry in Unreal Designer

Open full-size image — Actual asset editor; design-time values can differ from runtime bindings.

WBP_OutpostCommand ​

/Game/UI/Blueprint/WBP_OutpostCommand.WBP_OutpostCommand → IFEntryWidget · entry.

WBP_OutpostCommand — entry

Open full-size image — Isolated saved widget; entries use explicit sample presentation data. Layout previews do not replace the live-window images above.

WBP_OutpostCommand in Unreal Designer

Open full-size image — Actual asset editor; design-time values can differ from runtime bindings.

WBP_OutpostCommandButton ​

/Game/UI/Blueprint/WBP_OutpostCommandButton.WBP_OutpostCommandButton → IFButton · button.

WBP_OutpostCommandButton — button

Open full-size image — Isolated saved widget; entries use explicit sample presentation data. Layout previews do not replace the live-window images above.

WBP_OutpostCommandButton in Unreal Designer

Open full-size image — Actual asset editor; design-time values can differ from runtime bindings.

WBP_ProductionReadout ​

/Game/UI/Blueprint/WBP_ProductionReadout.WBP_ProductionReadout → IFEntryWidget · entry.

WBP_ProductionReadout — entry

Open full-size image — Isolated saved widget; entries use explicit sample presentation data. Layout previews do not replace the live-window images above.

WBP_ProductionReadout in Unreal Designer

Open full-size image — Actual asset editor; design-time values can differ from runtime bindings.

WBP_WatchpostEntry ​

/Game/UI/Blueprint/WBP_WatchpostEntry.WBP_WatchpostEntry → IFEntryWidget · entry.

WBP_WatchpostEntry — entry

Open full-size image — Isolated saved widget; entries use explicit sample presentation data. Layout previews do not replace the live-window images above.

WBP_WatchpostEntry in Unreal Designer

Open full-size image — Actual asset editor; design-time values can differ from runtime bindings.

WBP_WatchpostSurvey ​

/Game/UI/Blueprint/WBP_WatchpostSurvey.WBP_WatchpostSurvey → IFScreen · screen.

WBP_WatchpostSurvey — screen

Open full-size image — Live composed interface.

WBP_WatchpostSurvey in Unreal Designer

Open full-size image — Actual asset editor; design-time values can differ from runtime bindings.

WBP_Watchpost ​

/Game/UI/WBP_Watchpost.WBP_Watchpost → IFScreen · screen. Original optional example UI, with explicit preview data in UE5.8.3; no MassForge backend run.

WBP_Watchpost — screen

Open full-size image — Live composed interface.

WBP_Watchpost in Unreal Designer

Open full-size image — Actual asset editor; design-time values can differ from runtime bindings.

WBP_WatchpostReadout ​

/Game/UI/WBP_WatchpostReadout.WBP_WatchpostReadout → IFEntryWidget · entry.

WBP_WatchpostReadout — entry

Open full-size image — Isolated saved widget; entries use explicit sample presentation data. Layout previews do not replace the live-window images above.

WBP_WatchpostReadout in Unreal Designer

Open full-size image — Actual asset editor; design-time values can differ from runtime bindings.

Blueprint graph wiring ​

Whole-graph overviews show structure. Detail images show readable node names and connections. The first document and JSON index retain every node, pin/default and wire endpoint, including graphs too large to fit one screenshot.

WBP_AshenSettings — overview ​

WBP_AshenSettings Actual Unreal Event Graph

Open full-size image

WBP_WatchpostEntry — overview ​

WBP_WatchpostEntry Actual Unreal Event Graph

Open full-size image

WBP_WatchpostSurvey — overview ​

WBP_WatchpostSurvey Actual Unreal Event Graph

Open full-size image

WBP_ForgeFlowRoot — overview ​

WBP_ForgeFlowRoot Actual Unreal Event Graph

Open full-size image

WBP_EmberAction — overview ​

WBP_EmberAction Actual Unreal Event Graph

Open full-size image

WBP_AshenSettings — detail ​

WBP_AshenSettings Actual Unreal graph detail

Open full-size image — Event On Activated

WBP_WatchpostEntry — detail ​

WBP_WatchpostEntry Actual Unreal graph detail

Open full-size image — Event OnEntryRefreshed

WBP_WatchpostSurvey — detail ​

WBP_WatchpostSurvey Actual Unreal graph detail

Open full-size image — Event InitializeScreen

WBP_ForgeFlowRoot — detail ​

WBP_ForgeFlowRoot Actual Unreal graph detail

Open full-size image — Event On Initialized

WBP_EmberAction — detail ​

WBP_EmberAction Actual Unreal graph detail

Open full-size image — Event OnEntryRefreshed

WBP_Watchpost — overview ​

WBP_Watchpost Actual UE5.8 Event Graph

Open full-size image

WBP_WatchpostReadout — overview ​

WBP_WatchpostReadout Actual UE5.8 Event Graph

Open full-size image

Non-widget Blueprint assets ​

These objects are not standalone UI windows. Their editor images show the actor/provider/controller configuration used by the interfaces.

BP_ForgeWorldReadout ​

Parent: /Script/ForgeExamples.ForgeWorldReadout.

BP_ForgeWorldReadout actual Blueprint editor

Open full-size image

BP_WatchpostSource ​

Parent: /Script/InterfaceForge.IFPresentationData.

BP_WatchpostSource actual Blueprint editor

Open full-size image

BP_IFGenericController ​

Parent: /Script/CommonInput.CommonInputBaseControllerData.

BP_IFGenericController actual Blueprint editor

Open full-size image

Native widgets and fallback bodies ​

Native fallbacks are included so the catalog does not hide code-created UI. Isolated dialogs/loading widgets receive typed public payloads. Surface/scroll examples contain explicit sample text to make otherwise empty containers visible.

IFButton ​

/Script/InterfaceForge.IFButton native visual preview

Open full-size image — Native visual body, independent of the Designer Blueprint replacement.

IFTooltipCard ​

/Script/InterfaceForge.IFTooltipCard native visual preview

Open full-size image — Native visual body, independent of the Designer Blueprint replacement.

IFText ​

/Script/InterfaceForge.IFText native visual preview

Open full-size image — Native visual body, independent of the Designer Blueprint replacement.

IFProgressWidget ​

/Script/InterfaceForge.IFProgressWidget native visual preview

Open full-size image — Native visual body, independent of the Designer Blueprint replacement.

IFCenterTint ​

/Script/InterfaceForge.IFCenterTint native visual preview

Open full-size image — Native visual body, independent of the Designer Blueprint replacement.

IFDialog ​

/Script/InterfaceForge.IFDialog native visual preview

Open full-size image — Typed public presentation/dialog/loading payload; no gameplay backend is implied.

IFLoadingScreen ​

/Script/InterfaceForge.IFLoadingScreen native visual preview

Open full-size image — Typed public presentation/dialog/loading payload; no gameplay backend is implied.

IFActionPrompt ​

/Script/InterfaceForge.IFActionPrompt native visual preview

Open full-size image — Typed public presentation/dialog/loading payload; no gameplay backend is implied.

IFKeySelector ​

/Script/InterfaceForge.IFKeySelector native visual preview

Open full-size image — Typed public presentation/dialog/loading payload; no gameplay backend is implied.

IFSurface ​

/Script/InterfaceForge.IFSurface native visual preview

Open full-size image — Typed public presentation/dialog/loading payload; no gameplay backend is implied.

IFScrollBox ​

/Script/InterfaceForge.IFScrollBox native visual preview

Open full-size image — Typed public presentation/dialog/loading payload; no gameplay backend is implied.

IFNotificationLayer ​

/Script/InterfaceForge.IFNotificationLayer native visual preview

Open full-size image — Typed public presentation/dialog/loading payload; no gameplay backend is implied.

Containers and contracts ​

TypeVisual representation
IFRootLayoutRoot compositions above; owns screen layers rather than a standalone panel.
IFScreenBase activatable contract; concrete screen images are above.
IFEntryWidget / IFEntryAbstract entry lifecycle; each concrete entry is pictured above.
IFTooltipAnchorPopup/focus routing container; its visible card is pictured as IFTooltipCard and WBP_ForgeTooltip.

Progress and cooldown material variants ​

Linear; fraction 0.62 ​

Linear; fraction 0.62

Open full-size image — /Script/InterfaceForge.IFProgressWidget

Radial; fraction 0.62 ​

Radial; fraction 0.62

Open full-size image — /Script/InterfaceForge.IFProgressWidget

SquarePerimeter; fraction 0.62 ​

SquarePerimeter; fraction 0.62

Open full-size image — /Script/InterfaceForge.IFProgressWidget

Segmented; fraction 0.62 ​

Segmented; fraction 0.62

Open full-size image — /Script/InterfaceForge.IFProgressWidget

Charges; fraction 0.62 ​

Charges; fraction 0.62

Open full-size image — /Script/InterfaceForge.IFProgressWidget

Remaining fraction 0 ​

Remaining fraction 0

Open full-size image — /Script/InterfaceForge.IFCenterTint

Remaining fraction 0.25 ​

Remaining fraction 0.25

Open full-size image — /Script/InterfaceForge.IFCenterTint

Remaining fraction 0.5 ​

Remaining fraction 0.5

Open full-size image — /Script/InterfaceForge.IFCenterTint

Remaining fraction 0.75 ​

Remaining fraction 0.75

Open full-size image — /Script/InterfaceForge.IFCenterTint

Remaining fraction 1 ​

Remaining fraction 1

Open full-size image — /Script/InterfaceForge.IFCenterTint

Native example fallbacks and legacy prototypes ​

These code-created interfaces still exist in source. They are separate from the saved Blueprint menus/HUDs used by the active examples. The workshop/tint panels are old prototype/QA surfaces, not additional finished genres.

ForgeWorkshopWidget ​

/Script/ForgeExamples.ForgeWorkshopWidget native example body

Open full-size image

ForgeMenuScreen ​

/Script/ForgeExamples.ForgeMenuScreen native example body

Open full-size image

ForgeMainScreen ​

/Script/ForgeExamples.ForgeMainScreen native example body

Open full-size image

ForgePauseScreen ​

/Script/ForgeExamples.ForgePauseScreen native example body

Open full-size image

ForgeSettingsScreen ​

/Script/ForgeExamples.ForgeSettingsScreen native example body

Open full-size image

ForgeControlsScreen ​

/Script/ForgeExamples.ForgeControlsScreen native example body

Open full-size image

ForgeFieldHUD ​

/Script/ForgeExamples.ForgeFieldHUD native example body

Open full-size image

ForgeTintReview ​

/Script/ForgeExamples.ForgeTintReview native example body

Open full-size image

Coverage checklist ​

Saved Widget BlueprintParentRenderDesigner
WBP_AshenControlsIFScreenImageImage
WBP_AshenMainMenuIFScreenImageImage
WBP_AshenPauseIFScreenImageImage
WBP_AshenRTSHUDIFScreenImageImage
WBP_AshenSettingsIFScreenImageImage
WBP_EmberActionIFEntryWidgetImageImage
WBP_EmberActionButtonIFButtonImageImage
WBP_EmberRPGHUDIFScreenImageImage
WBP_EmberRootIFRootLayoutImageImage
WBP_FieldCardIFEntryWidgetImageImage
WBP_FieldCardsIFScreenImageImage
WBP_FieldJournalIFScreenImageImage
WBP_ForgeActionButtonIFButtonImageImage
WBP_ForgeAppliedPromptIFActionPromptImageImage
WBP_ForgeConfirmationIFDialogImageImage
WBP_ForgeContextHintIFEntryWidgetImageImage
WBP_ForgeFlowRootIFRootLayoutImageImage
WBP_ForgeLoadingIFLoadingScreenImageImage
WBP_ForgeNotificationIFEntryWidgetImageImage
WBP_ForgeRootIFRootLayoutImageImage
WBP_ForgeTooltipIFEntryWidgetImageImage
WBP_ForgeWorldStatusIFEntryWidgetImageImage
WBP_HUDReadoutIFEntryWidgetImageImage
WBP_JournalEntryIFEntryWidgetImageImage
WBP_OutpostCommandIFEntryWidgetImageImage
WBP_OutpostCommandButtonIFButtonImageImage
WBP_ProductionReadoutIFEntryWidgetImageImage
WBP_WatchpostEntryIFEntryWidgetImageImage
WBP_WatchpostSurveyIFScreenImageImage
WBP_WatchpostIFScreenImageImage
WBP_WatchpostReadoutIFEntryWidgetImageImage

Additional complete-widget renders ​

Standalone screen renders below omit the 3D background and may have no activation-bound model. Prefer the live windows above to judge actual composition and content. They are retained so every captured widget image remains accessible.

ImageContext
Widget-WBP_AshenControls.pngIsolated widget/editor capture; see primary gallery for populated live composition.
Widget-WBP_AshenMainMenu.pngIsolated widget/editor capture; see primary gallery for populated live composition.
Widget-WBP_AshenPause.pngIsolated widget/editor capture; see primary gallery for populated live composition.
Widget-WBP_AshenRTSHUD.pngIsolated widget/editor capture; see primary gallery for populated live composition.
Widget-WBP_AshenSettings.pngIsolated widget/editor capture; see primary gallery for populated live composition.
Widget-WBP_EmberRPGHUD.pngIsolated widget/editor capture; see primary gallery for populated live composition.
Widget-WBP_FieldCards.pngIsolated widget/editor capture; see primary gallery for populated live composition.
Widget-WBP_FieldJournal.pngIsolated widget/editor capture; see primary gallery for populated live composition.
Widget-WBP_ForgeConfirmation.pngIsolated widget/editor capture; see primary gallery for populated live composition.
Widget-WBP_WatchpostSurvey.pngIsolated widget/editor capture; see primary gallery for populated live composition.

What these documents do not claim ​

The redesigned example hub, richer MMO-style HUD, minimap, horror interface and injury/poison/camera feedback requested for the new goal have not been implemented by this documentation task. They are not represented as existing features. Physical controller/touch testing remains unverified. These images are intended to let the current implementation be inspected honestly.

UIForge v0.1.0 · Blueprint and C++ development documentation.

Enlarged documentation image

Enlarged documentation image