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Current entry-lifecycle example regression ​

The current64-core/177default-source/55-package revision passes66source/exact Development runtime cases across actualUE5.6.1 CL44394996,5.7.4 CL51494982 and5.8.3 CL58210709 Win64. Every engine compiles all32saved Blueprint classes without errors, warnings or failed loads. python Tools/summarize_entry_example_matrix.py returned PASS_CURRENT_ENTRY_LIFECYCLE_EXAMPLES after checking prepared/canonical/copied hashes, exact UAT/staging receipts, current core proof and strict diagnostics.

Per engine/mode: four normal/enlarged RTS/RPG full menu/settings/HUD/pause/return flows; two custom Blueprint/source/theme/progress cases; four translated card/pointer/modal/focus/lifetime cases; one nullable-entry/1,000-model list case. Six nullable source/cooked cases require allfive added cleanup/idempotence/reassignment assertions and the existing list lifecycle result. This completes the packaged check of the None-data cleanup fix; no public function names or UI assets changed.

Editor builds51.57/85.16/73.36s; Development BuildCookRun64.32/128.70/189.94s. Pipelines8012/76588/73549/20651 are terminal exit0. Commands: Tools/run_entry_example_matrix.ps1, then Tools/run_nullable_entry_check.ps1 with each exactNE6/NE7/NE8 executable, then Tools/summarize_entry_example_matrix.py. Aggregate receipt: Evidence/EntryExample-Verification.json; exact source/cooked logs under Evidence/Logs/NE{6,7,8}-*. Core strict builds/load/native arithmetic are separate in Entry-CoreVerification.json.

Actual updated cooked frames inspected: UE5.8 enlarged RPG focused Quit (Evidence/Packages/NE8/Windows/ForgeExamples/Saved/LoadingChecks/NE8-FlowCooked/FocusedQuit-RPG-Enlarged00000.png) and UE5.7 enlarged completed survey (...NE7/Windows/ForgeExamples/Saved/CustomizationChecks/NE7-CustomCooked/Complete-Enlarged00000.png). Quit is fully visible/highlighted in its scroll viewport; survey title/completion text/meter/Return fit the captured screen. Scoped visual review does not certify every transition/resolution.

Limits: actual Win64 DX11 runtime with synthetic Slate and programmatic setup; physical controllers explicitly deferred. Nullable tests verify saved Blueprint cleanup and1,000model pooling, not entity-population performance. Other feature records retain their exact scope; no broad hardware/platform/Shipping-current-core or optional integration claim. Current M4 optional adapter validation and refreshed final candidate/Shipping/source/documentation acceptance remain separate. Earlier IF3/BI/M3 artifacts are unchanged historical pre-fix evidence. Inventory and reference-game design/assets remain excluded.

UIForge v0.1.0 · Blueprint and C++ development documentation.

Enlarged documentation image

Enlarged documentation image