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Current compiled plugin installation — Review2 ​

EP56/57/58 corrected copies load on UE5.6.1CL44394996,5.7.4CL51494982 and5.8.3CL58210709 Win64 in projects with no authored game C++ or optionalSDK.23required reflected types/16distinct packages load; precompiled outputs remain relative/in-plugin. BinaryInstall-EP-Verification.json pins receipts/DLLs/logs.

Official BuildPlugin outputs omit EnabledByDefault. The packaging test exposed a real project-installed game failure; Review2 restores the source descriptor’s original false policy, changing metadata only. All original sources/assets and official binary/precompiled outputs remain pinned. Fresh EP installation checks pass allthree engines. BinaryPlugin-EP-ReviewArchives.json verifies205/205/199ZIPmembers/hashes/CRC. Older Review archives are preserved historical artifacts; use Review2.

Actual Blueprint-only packaging proof covers UE5.6.1 Win64 Development with eight actual custom screen/source/entry/root packages and a live settings subsystem, no authored game C++. Engine-generated temporary targets require Windows C++ build tools. This fixture is a package/load gate, not another playable interface; current survey runtime evidence proves customization separately. Newer/Shipping BP-only packaging remains unverified.

Keep Binaries and Intermediate for compiled installs; exclude generated folders for source installs. No physical hardware, multiplayer, non-Windows or whole-release claim.

UIForge v0.1.0 · Blueprint and C++ development documentation.

Enlarged documentation image

Enlarged documentation image